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chore(windows): fix Runner.rc not getting version information
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10
.metadata
10
.metadata
@ -4,7 +4,7 @@
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# This file should be version controlled and should not be manually edited.
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version:
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revision: "300451adae589accbece3490f4396f10bdf15e6e"
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revision: "d7b523b356d15fb81e7d340bbe52b47f93937323"
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channel: "stable"
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project_type: app
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@ -13,11 +13,11 @@ project_type: app
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migration:
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platforms:
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- platform: root
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create_revision: 300451adae589accbece3490f4396f10bdf15e6e
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base_revision: 300451adae589accbece3490f4396f10bdf15e6e
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create_revision: d7b523b356d15fb81e7d340bbe52b47f93937323
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base_revision: d7b523b356d15fb81e7d340bbe52b47f93937323
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- platform: windows
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create_revision: 300451adae589accbece3490f4396f10bdf15e6e
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base_revision: 300451adae589accbece3490f4396f10bdf15e6e
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create_revision: d7b523b356d15fb81e7d340bbe52b47f93937323
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base_revision: d7b523b356d15fb81e7d340bbe52b47f93937323
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# User provided section
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@ -1,6 +1,11 @@
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cmake_minimum_required(VERSION 3.14)
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project(runner LANGUAGES CXX)
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# Define the application target. To change its name, change BINARY_NAME in the
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# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
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# work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable(${BINARY_NAME} WIN32
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"flutter_window.cpp"
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"main.cpp"
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@ -10,8 +15,26 @@ add_executable(${BINARY_NAME} WIN32
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"Runner.rc"
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"runner.exe.manifest"
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Add preprocessor definitions for the build version.
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
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# Disable Windows macros that collide with C++ standard library functions.
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target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
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# Add dependency libraries and include directories. Add any application-specific
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# dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
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target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
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target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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