refactor: update UI component states to use normal theme colors

This commit is contained in:
Kingkor Roy Tirtho 2026-07-10 11:49:03 +06:00
parent f6308d0f8b
commit 941b333a79
10 changed files with 263 additions and 34 deletions

View File

@ -125,12 +125,12 @@ private fun resolveTextFieldState(
)
else -> ResolvedAutoCompleteTextFieldState(
theme.background.pressed,
theme.highlight.pressed,
theme.shape.pressed,
theme.border.pressed,
theme.shadow.pressed,
theme.foreground.pressed
theme.background.normal,
theme.highlight.normal,
theme.shape.normal,
theme.border.normal,
theme.shadow.normal,
theme.foreground.normal
)
}
}

View File

@ -106,11 +106,11 @@ private fun resolveButtonState(
)
else -> ResolvedButtonState(
style.colors.focused,
style.shape.focused,
style.shadow.focused,
style.border.focused,
style.padding.focused
style.colors.normal,
style.shape.normal,
style.shadow.normal,
style.border.normal,
style.padding.normal
)
}
}
@ -311,21 +311,28 @@ fun GhostIconButton(
val outlineStyle = baseTheme.iconButtons.outline
val ghostStyle = theme ?: BaseUITheme.ButtonStyle(
colors = BaseUITheme.InteractionState(
normal = BaseUITheme.ButtonColors(
background = Brush.verticalGradient(listOf(Color.Transparent, Color.Transparent)),
foreground = outlineStyle.colors.normal.foreground,
highlight = outlineStyle.colors.normal.highlight,
),
hovered = outlineStyle.colors.hovered,
pressed = outlineStyle.colors.pressed,
focused = BaseUITheme.ButtonColors(
background = Brush.verticalGradient(listOf(Color.Transparent, Color.Transparent)),
foreground = outlineStyle.colors.focused.foreground,
highlight = outlineStyle.colors.focused.highlight,
foreground = outlineStyle.colors.normal.foreground,
highlight = outlineStyle.colors.normal.highlight,
),
),
shape = outlineStyle.shape,
shadow = BaseUITheme.InteractionState(
normal = BaseUITheme.Shadow(0.dp, false, Color.Transparent, Color.Transparent),
hovered = outlineStyle.shadow.hovered,
pressed = outlineStyle.shadow.pressed,
focused = BaseUITheme.Shadow(0.dp, false, Color.Transparent, Color.Transparent),
),
border = BaseUITheme.InteractionState(
normal = BaseUITheme.Border(Color.Transparent, 0.dp),
hovered = outlineStyle.border.hovered,
pressed = outlineStyle.border.pressed,
focused = BaseUITheme.Border(Color.Transparent, 0.dp),

View File

@ -85,7 +85,7 @@ private fun resolveCheckBoxState(
return when {
isPressed -> ResolvedCheckBoxState(style.colors.pressed, style.shape.pressed, style.shadow.pressed, style.border.pressed)
isHovered -> ResolvedCheckBoxState(style.colors.hovered, style.shape.hovered, style.shadow.hovered, style.border.hovered)
else -> ResolvedCheckBoxState(style.colors.focused, style.shape.focused, style.shadow.focused, style.border.focused)
else -> ResolvedCheckBoxState(style.colors.normal, style.shape.normal, style.shadow.normal, style.border.normal)
}
}

View File

@ -70,7 +70,7 @@ private fun resolveChipState(
return when {
isPressed -> ResolvedChipState(style.colors.pressed, style.shape.pressed, style.shadow.pressed, style.border.pressed, style.padding.pressed)
isHovered -> ResolvedChipState(style.colors.hovered, style.shape.hovered, style.shadow.hovered, style.border.hovered, style.padding.hovered)
else -> ResolvedChipState(style.colors.focused, style.shape.focused, style.shadow.focused, style.border.focused, style.padding.focused)
else -> ResolvedChipState(style.colors.normal, style.shape.normal, style.shadow.normal, style.border.normal, style.padding.normal)
}
}

View File

@ -95,22 +95,22 @@ fun Slider(
val stateColor = when {
isPressed -> sliderTheme.trackActiveColor.pressed
isHovered -> sliderTheme.trackActiveColor.hovered
else -> sliderTheme.trackActiveColor.focused
else -> sliderTheme.trackActiveColor.normal
}
val inactiveColor = when {
isPressed -> sliderTheme.trackInactiveColor.pressed
isHovered -> sliderTheme.trackInactiveColor.hovered
else -> sliderTheme.trackInactiveColor.focused
else -> sliderTheme.trackInactiveColor.normal
}
val thumbColor = when {
isPressed -> sliderTheme.thumbColor.pressed
isHovered -> sliderTheme.thumbColor.hovered
else -> sliderTheme.thumbColor.focused
else -> sliderTheme.thumbColor.normal
}
val thumbShadowState = when {
isPressed -> sliderTheme.thumbShadow.pressed
isHovered -> sliderTheme.thumbShadow.hovered
else -> sliderTheme.thumbShadow.focused
else -> sliderTheme.thumbShadow.normal
}
val trackActiveColor = if (enabled) stateColor else stateColor.copy(alpha = 0.38f)

View File

@ -81,7 +81,7 @@ private fun resolveTextFieldState(
return when {
isFocused -> ResolvedTextFieldState(theme.background.focused, theme.highlight.focused, theme.shape.focused, theme.border.focused, theme.shadow.focused, theme.foreground.focused)
isHovered -> ResolvedTextFieldState(theme.background.hovered, theme.highlight.hovered, theme.shape.hovered, theme.border.hovered, theme.shadow.hovered, theme.foreground.hovered)
else -> ResolvedTextFieldState(theme.background.pressed, theme.highlight.pressed, theme.shape.pressed, theme.border.pressed, theme.shadow.pressed, theme.foreground.pressed)
else -> ResolvedTextFieldState(theme.background.normal, theme.highlight.normal, theme.shape.normal, theme.border.normal, theme.shadow.normal, theme.foreground.normal)
}
}

View File

@ -54,19 +54,21 @@ data class BaseUITheme(
@Stable
data class InteractionState<T>(
val normal: T,
val hovered: T,
val pressed: T,
val focused: T,
) {
companion object {
fun <T> fromSingleValue(value: T): InteractionState<T> {
return InteractionState(value, value, value)
return InteractionState(value, value, value, value)
}
}
}
@Stable
data class AdvancedInteractionState<T>(
val normal: T,
val hovered: T,
val pressed: T,
val focused: T,
@ -75,7 +77,7 @@ data class BaseUITheme(
) {
companion object {
fun <T> fromSingleValue(value: T): AdvancedInteractionState<T> {
return AdvancedInteractionState(value, value, value, value, value)
return AdvancedInteractionState(value, value, value, value, value, value)
}
}
}
@ -200,23 +202,30 @@ fun rememberBaseUITheme(): BaseUITheme {
val defaultShape = RoundedCornerShape(14.dp)
val defaultShapeState =
BaseUITheme.InteractionState<Shape>(defaultShape, defaultShape, defaultShape)
BaseUITheme.InteractionState<Shape>(defaultShape, defaultShape, defaultShape, defaultShape)
val noBorder = BaseUITheme.Border(Color.Transparent, 0.dp)
val noBorderState = BaseUITheme.InteractionState(noBorder, noBorder, noBorder)
val noBorderState = BaseUITheme.InteractionState(noBorder, noBorder, noBorder, noBorder)
val noShadow = BaseUITheme.Shadow(0.dp, false, Color.Transparent, Color.Transparent)
val noShadowState = BaseUITheme.InteractionState(noShadow, noShadow, noShadow)
val noShadowState = BaseUITheme.InteractionState(noShadow, noShadow, noShadow, noShadow)
val defaultButtonPadding = BaseUITheme.InteractionState(
PaddingValues(horizontal = 20.dp, vertical = 10.dp),
PaddingValues(horizontal = 20.dp, vertical = 10.dp),
PaddingValues(horizontal = 20.dp, vertical = 10.dp),
PaddingValues(horizontal = 20.dp, vertical = 10.dp),
)
val iconButtonPadding = BaseUITheme.InteractionState(
PaddingValues(8.dp),
PaddingValues(8.dp),
PaddingValues(8.dp),
PaddingValues(8.dp),
)
val outlineColors = BaseUITheme.InteractionState(
normal = BaseUITheme.ButtonColors(
background = Brush.verticalGradient(listOf(containerLighter, containerDarker)),
foreground = scheme.onSurface,
highlight = highlight,
),
hovered = BaseUITheme.ButtonColors(
background = Brush.verticalGradient(listOf(containerLighter, containerDarker)),
foreground = scheme.onSurface,
@ -234,6 +243,12 @@ fun rememberBaseUITheme(): BaseUITheme {
),
)
val outlineShadow = BaseUITheme.InteractionState(
normal = BaseUITheme.Shadow(
6.dp,
true,
shadowColor.copy(alpha = 0.15f),
shadowColor.copy(alpha = 0.18f)
),
hovered = BaseUITheme.Shadow(
9.dp,
true,
@ -254,12 +269,18 @@ fun rememberBaseUITheme(): BaseUITheme {
),
)
val outlineBorder = BaseUITheme.InteractionState(
normal = BaseUITheme.Border(border, 0.5.dp),
hovered = BaseUITheme.Border(border, 0.5.dp),
pressed = BaseUITheme.Border(border.copy(alpha = 0.7f), 0.5.dp),
focused = BaseUITheme.Border(border, 0.5.dp),
)
val primaryColors = BaseUITheme.InteractionState(
normal = BaseUITheme.ButtonColors(
background = Brush.verticalGradient(listOf(scheme.primary, scheme.primary)),
foreground = scheme.onPrimary,
highlight = Color.White.copy(alpha = 0.25f),
),
hovered = BaseUITheme.ButtonColors(
background = Brush.verticalGradient(listOf(scheme.primary, scheme.primary)),
foreground = scheme.onPrimary,
@ -282,6 +303,12 @@ fun rememberBaseUITheme(): BaseUITheme {
),
)
val primaryShadow = BaseUITheme.InteractionState(
normal = BaseUITheme.Shadow(
6.dp,
true,
scheme.primary.copy(alpha = 0.35f),
scheme.primary.copy(alpha = 0.4f)
),
hovered = BaseUITheme.Shadow(
9.dp,
true,
@ -302,12 +329,23 @@ fun rememberBaseUITheme(): BaseUITheme {
),
)
val primaryBorder = BaseUITheme.InteractionState(
normal = BaseUITheme.Border(scheme.primary, 0.5.dp),
hovered = BaseUITheme.Border(scheme.primary, 0.5.dp),
pressed = BaseUITheme.Border(scheme.primary, 0.5.dp),
focused = BaseUITheme.Border(scheme.primary, 0.5.dp),
)
val secondaryColors = BaseUITheme.InteractionState(
normal = BaseUITheme.ButtonColors(
background = Brush.verticalGradient(
listOf(
secondaryContainer,
secondaryContainer.copy(alpha = if (secondaryContainer.luminance() > 0.5f) 0.92f else 1f)
)
),
foreground = scheme.onSecondaryContainer,
highlight = secondaryHighlight,
),
hovered = BaseUITheme.ButtonColors(
background = Brush.verticalGradient(
listOf(
@ -340,6 +378,12 @@ fun rememberBaseUITheme(): BaseUITheme {
),
)
val secondaryShadow = BaseUITheme.InteractionState(
normal = BaseUITheme.Shadow(
6.dp,
true,
shadowColor.copy(alpha = 0.15f),
shadowColor.copy(alpha = 0.18f)
),
hovered = BaseUITheme.Shadow(
9.dp,
true,
@ -360,12 +404,18 @@ fun rememberBaseUITheme(): BaseUITheme {
),
)
val secondaryBorder = BaseUITheme.InteractionState(
normal = BaseUITheme.Border(secondaryContainer.copy(alpha = 0.5f), 0.5.dp),
hovered = BaseUITheme.Border(secondaryContainer.copy(alpha = 0.5f), 0.5.dp),
pressed = BaseUITheme.Border(secondaryContainer.copy(alpha = 0.5f), 0.5.dp),
focused = BaseUITheme.Border(secondaryContainer.copy(alpha = 0.5f), 0.5.dp),
)
val ghostColors = BaseUITheme.InteractionState(
normal = BaseUITheme.ButtonColors(
background = Brush.verticalGradient(listOf(Color.Transparent, Color.Transparent)),
foreground = scheme.onSurface,
highlight = Color.Transparent,
),
hovered = BaseUITheme.ButtonColors(
background = Brush.verticalGradient(
listOf(
@ -447,6 +497,7 @@ fun rememberBaseUITheme(): BaseUITheme {
)
val textFieldForeground = BaseUITheme.InteractionState(
normal = scheme.onSurface,
hovered = scheme.onSurface,
pressed = scheme.onSurface,
focused = scheme.onSurface,
@ -454,17 +505,18 @@ fun rememberBaseUITheme(): BaseUITheme {
val checkBoxShape = RoundedCornerShape(6.dp)
val checkBoxShapeState =
BaseUITheme.InteractionState<Shape>(checkBoxShape, checkBoxShape, checkBoxShape)
BaseUITheme.InteractionState<Shape>(checkBoxShape, checkBoxShape, checkBoxShape, checkBoxShape)
val noPadding =
BaseUITheme.InteractionState(PaddingValues(0.dp), PaddingValues(0.dp), PaddingValues(0.dp))
BaseUITheme.InteractionState(PaddingValues(0.dp), PaddingValues(0.dp), PaddingValues(0.dp), PaddingValues(0.dp))
val chipTabShape = RoundedCornerShape(10.dp)
val chipTabShapeState =
BaseUITheme.InteractionState<Shape>(chipTabShape, chipTabShape, chipTabShape)
BaseUITheme.InteractionState<Shape>(chipTabShape, chipTabShape, chipTabShape, chipTabShape)
val chipTabPadding = BaseUITheme.InteractionState(
PaddingValues(horizontal = 14.dp, vertical = 4.dp),
PaddingValues(horizontal = 14.dp, vertical = 4.dp),
PaddingValues(horizontal = 14.dp, vertical = 4.dp),
PaddingValues(horizontal = 14.dp, vertical = 4.dp),
)
return BaseUITheme(
@ -482,26 +534,36 @@ fun rememberBaseUITheme(): BaseUITheme {
),
textField = TextFieldTheme(
background = BaseUITheme.InteractionState(
normal = Brush.verticalGradient(listOf(containerLighter, containerDarker)),
hovered = Brush.verticalGradient(listOf(containerLighter, containerDarker)),
pressed = Brush.verticalGradient(listOf(containerLighter, containerDarker)),
focused = Brush.verticalGradient(listOf(containerLighter, containerDarker)),
),
highlight = BaseUITheme.InteractionState(
normal = highlight,
hovered = highlight,
pressed = highlight,
focused = highlight,
),
shape = BaseUITheme.InteractionState(
normal = defaultShape,
hovered = defaultShape,
pressed = defaultShape,
focused = defaultShape,
),
border = BaseUITheme.InteractionState(
normal = BaseUITheme.Border(border.copy(alpha = 0.85f), 0.5.dp),
hovered = BaseUITheme.Border(border.copy(alpha = 0.85f), 0.5.dp),
pressed = BaseUITheme.Border(border, 0.5.dp),
focused = BaseUITheme.Border(scheme.primary, 0.5.dp),
),
shadow = BaseUITheme.InteractionState(
normal = BaseUITheme.Shadow(
9.dp,
true,
shadowColor.copy(alpha = 0.22f),
shadowColor.copy(alpha = 0.26f)
),
hovered = BaseUITheme.Shadow(
9.dp,
true,
@ -540,21 +602,30 @@ fun rememberBaseUITheme(): BaseUITheme {
),
slider = SliderTheme(
trackActiveColor = BaseUITheme.InteractionState(
normal = scheme.primary,
hovered = scheme.primary,
pressed = scheme.primary,
focused = scheme.primary,
),
trackInactiveColor = BaseUITheme.InteractionState(
normal = border.copy(alpha = 0.6f),
hovered = border.copy(alpha = 0.6f),
pressed = border.copy(alpha = 0.6f),
focused = border.copy(alpha = 0.6f),
),
thumbColor = BaseUITheme.InteractionState(
normal = scheme.primary,
hovered = scheme.primary,
pressed = scheme.primary,
focused = scheme.primary,
),
thumbShadow = BaseUITheme.InteractionState(
normal = BaseUITheme.Shadow(
5.dp,
true,
scheme.primary.copy(alpha = 0.35f),
scheme.primary.copy(alpha = 0.4f)
),
hovered = BaseUITheme.Shadow(
8.dp,
true,
@ -582,6 +653,12 @@ fun rememberBaseUITheme(): BaseUITheme {
colors = primaryColors,
shape = checkBoxShapeState,
shadow = BaseUITheme.InteractionState(
normal = BaseUITheme.Shadow(
6.dp,
true,
scheme.primary.copy(alpha = 0.3f),
scheme.primary.copy(alpha = 0.35f)
),
hovered = BaseUITheme.Shadow(
8.dp,
true,
@ -608,6 +685,12 @@ fun rememberBaseUITheme(): BaseUITheme {
colors = outlineColors,
shape = checkBoxShapeState,
shadow = BaseUITheme.InteractionState(
normal = BaseUITheme.Shadow(
3.dp,
true,
shadowColor.copy(alpha = 0.15f),
shadowColor.copy(alpha = 0.18f)
),
hovered = BaseUITheme.Shadow(
5.dp,
true,
@ -662,6 +745,7 @@ fun rememberBaseUITheme(): BaseUITheme {
),
listRowTile = BaseUITheme.ListRowTheme(
background = BaseUITheme.AdvancedInteractionState(
normal = Brush.verticalGradient(listOf(Color.Transparent, Color.Transparent)),
hovered = Brush.verticalGradient(listOf(containerLighter, containerDarker)),
pressed = Brush.verticalGradient(listOf(containerPressed, containerPressed)),
focused = Brush.verticalGradient(listOf(containerLighter, containerDarker)),
@ -679,6 +763,7 @@ fun rememberBaseUITheme(): BaseUITheme {
),
),
shape = BaseUITheme.AdvancedInteractionState(
normal = RoundedCornerShape(8.dp),
hovered = RoundedCornerShape(8.dp),
pressed = RoundedCornerShape(8.dp),
focused = RoundedCornerShape(8.dp),
@ -686,6 +771,7 @@ fun rememberBaseUITheme(): BaseUITheme {
disabled = RoundedCornerShape(8.dp),
),
border = BaseUITheme.AdvancedInteractionState(
normal = BaseUITheme.Border(Color.Transparent, 0.dp),
hovered = BaseUITheme.Border(Color.Transparent, 0.dp),
pressed = BaseUITheme.Border(Color.Transparent, 0.dp),
focused = BaseUITheme.Border(Color.Transparent, 0.dp),
@ -693,6 +779,7 @@ fun rememberBaseUITheme(): BaseUITheme {
disabled = BaseUITheme.Border(Color.Transparent, 0.dp),
),
shadow = BaseUITheme.AdvancedInteractionState(
normal = BaseUITheme.Shadow(0.dp, false, Color.Transparent, Color.Transparent),
hovered = BaseUITheme.Shadow(0.dp, false, Color.Transparent, Color.Transparent),
pressed = BaseUITheme.Shadow(0.dp, false, Color.Transparent, Color.Transparent),
focused = BaseUITheme.Shadow(0.dp, false, Color.Transparent, Color.Transparent),
@ -701,6 +788,7 @@ fun rememberBaseUITheme(): BaseUITheme {
),
padding = PaddingValues(horizontal = 8.dp, vertical = 6.dp),
textStyle = BaseUITheme.AdvancedInteractionState(
normal = TextStyle.Default,
hovered = TextStyle.Default,
pressed = TextStyle.Default,
focused = TextStyle.Default,
@ -708,6 +796,7 @@ fun rememberBaseUITheme(): BaseUITheme {
disabled = TextStyle.Default,
),
foreground = BaseUITheme.AdvancedInteractionState(
normal = scheme.onSurface,
hovered = scheme.onSurface,
pressed = scheme.onSurface,
focused = scheme.onSurface,
@ -766,6 +855,7 @@ fun invertedButtonStyle(): BaseUITheme.ButtonStyle {
return BaseUITheme.ButtonStyle(
colors = BaseUITheme.InteractionState(
normal = invertedColors,
hovered = invertedColors,
pressed = pressedColors,
focused = invertedColors,

View File

@ -562,7 +562,7 @@ private fun TrackListRow(
isSelected -> rowTheme.background.selected
isCurrentTrack && isCurrentTrackPlaying -> rowTheme.background.hovered
isCurrentTrack -> rowTheme.background.focused
else -> Brush.verticalGradient(listOf(Color.Transparent, Color.Transparent))
else -> rowTheme.background.normal
}
val highlightColor = Color.White.copy(
alpha = if (isLight) 0.9f else 0.06f

View File

@ -53,12 +53,11 @@ import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import coil3.compose.AsyncImage
import compose.icons.FeatherIcons
import compose.icons.feathericons.MoreVertical
import dev.krtirtho.spotube.core.audioplayer.QueueEntry
import dev.krtirtho.spotube.core.di.rememberLogger
import dev.krtirtho.spotube.core.ui.base.GhostIconButton
@ -66,9 +65,13 @@ import dev.krtirtho.spotube.core.ui.base.LocalBaseUITheme
import dev.krtirtho.spotube.core.ui.base.SecondaryIconButton
import dev.krtirtho.spotube.core.ui.base.TextField
import dev.krtirtho.spotube.core.ui.base.copyShape
import dev.krtirtho.spotube.core.ui.base.highlight
import dev.krtirtho.spotube.resources.iconsax.Iconsax
import dev.krtirtho.spotube.resources.iconsax.Iconsax3DotsMore
import dev.krtirtho.spotube.resources.iconsax.IconsaxDragHandle
import dev.krtirtho.spotube.resources.iconsax.IconsaxFilterSearch
import dev.krtirtho.spotube.resources.iconsax.IconsaxMusicSquareRemove
import dev.krtirtho.spotube.resources.iconsax.IconsaxSetting
import dev.krtirtho.spotube.resources.iconsax.IconsaxTrash
import org.koin.compose.viewmodel.koinViewModel
import sh.calvin.reorderable.ReorderableItem
@ -251,6 +254,7 @@ private fun QueueItemRow(
modifier = Modifier
.fillMaxWidth()
.clip(MaterialTheme.shapes.medium)
.highlight(LocalBaseUITheme.current.buttons.secondary.colors.normal.highlight)
.clickable(onClick = onPlayClick),
shadowElevation = elevation,
tonalElevation = if (item.isCurrent) 2.dp else 0.dp,
@ -264,7 +268,7 @@ private fun QueueItemRow(
verticalAlignment = Alignment.CenterVertically,
) {
Icon(
FeatherIcons.MoreVertical,
Iconsax.IconsaxDragHandle,
contentDescription = if (reorderScope != null) "Reorder" else null,
modifier = Modifier
.size(24.dp)
@ -340,7 +344,7 @@ private fun QueueItemRow(
modifier = Modifier.size(36.dp),
) {
Icon(
FeatherIcons.MoreVertical,
Iconsax.Iconsax3DotsMore,
contentDescription = "More options",
modifier = Modifier.size(18.dp),
)

View File

@ -0,0 +1,128 @@
/*
* Copyright (C) 2026 Kingkor Roy Tirtho and Spotube Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package dev.krtirtho.spotube.resources.iconsax
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.graphics.vector.PathData
import androidx.compose.ui.graphics.vector.group
import androidx.compose.ui.graphics.vector.path
import androidx.compose.ui.unit.dp
val Iconsax.IconsaxDragHandle: ImageVector
get() {
if (_IconsaxDragHandle != null) {
return _IconsaxDragHandle!!
}
_IconsaxDragHandle = ImageVector.Builder(
name = "IconsaxDragHandle",
defaultWidth = 24.dp,
defaultHeight = 24.dp,
viewportWidth = 24f,
viewportHeight = 24f
).apply {
group(
clipPathData = PathData {
moveTo(0f, 0f)
horizontalLineToRelative(24f)
verticalLineToRelative(24f)
horizontalLineToRelative(-24f)
close()
}
) {
path(
fill = SolidColor(Color.White),
fillAlpha = 0.4f,
strokeAlpha = 0.4f
) {
moveTo(8f, 4f)
curveTo(6.9f, 4f, 6f, 4.9f, 6f, 6f)
curveTo(6f, 7.1f, 6.9f, 8f, 8f, 8f)
curveTo(9.1f, 8f, 10f, 7.1f, 10f, 6f)
curveTo(10f, 4.9f, 9.1f, 4f, 8f, 4f)
close()
}
path(
fill = SolidColor(Color.White),
fillAlpha = 0.4f,
strokeAlpha = 0.4f
) {
moveTo(16f, 4f)
curveTo(14.9f, 4f, 14f, 4.9f, 14f, 6f)
curveTo(14f, 7.1f, 14.9f, 8f, 16f, 8f)
curveTo(17.1f, 8f, 18f, 7.1f, 18f, 6f)
curveTo(18f, 4.9f, 17.1f, 4f, 16f, 4f)
close()
}
path(
fill = SolidColor(Color.White),
fillAlpha = 0.4f,
strokeAlpha = 0.4f
) {
moveTo(8f, 10f)
curveTo(6.9f, 10f, 6f, 10.9f, 6f, 12f)
curveTo(6f, 13.1f, 6.9f, 14f, 8f, 14f)
curveTo(9.1f, 14f, 10f, 13.1f, 10f, 12f)
curveTo(10f, 10.9f, 9.1f, 10f, 8f, 10f)
close()
}
path(
fill = SolidColor(Color.White),
fillAlpha = 0.4f,
strokeAlpha = 0.4f
) {
moveTo(16f, 10f)
curveTo(14.9f, 10f, 14f, 10.9f, 14f, 12f)
curveTo(14f, 13.1f, 14.9f, 14f, 16f, 14f)
curveTo(17.1f, 14f, 18f, 13.1f, 18f, 12f)
curveTo(18f, 10.9f, 17.1f, 10f, 16f, 10f)
close()
}
path(
fill = SolidColor(Color.White),
fillAlpha = 0.4f,
strokeAlpha = 0.4f
) {
moveTo(8f, 16f)
curveTo(6.9f, 16f, 6f, 16.9f, 6f, 18f)
curveTo(6f, 19.1f, 6.9f, 20f, 8f, 20f)
curveTo(9.1f, 20f, 10f, 19.1f, 10f, 18f)
curveTo(10f, 16.9f, 9.1f, 16f, 8f, 16f)
close()
}
path(
fill = SolidColor(Color.White),
fillAlpha = 0.4f,
strokeAlpha = 0.4f
) {
moveTo(16f, 16f)
curveTo(14.9f, 16f, 14f, 16.9f, 14f, 18f)
curveTo(14f, 19.1f, 14.9f, 20f, 16f, 20f)
curveTo(17.1f, 20f, 18f, 19.1f, 18f, 18f)
curveTo(18f, 16.9f, 17.1f, 16f, 16f, 16f)
close()
}
}
}.build()
return _IconsaxDragHandle!!
}
@Suppress("ObjectPropertyName")
private var _IconsaxDragHandle: ImageVector? = null