Android Studio couldn't build the iOS app: resolving the videolan/vlckit
Swift package fails inside it (Xcode's source control service reports
"Communication with the service was interrupted"), ending in
"Missing package product 'VLCKit'". VLCKit's README only documents
CocoaPods and Carthage anyway.
- Podfile with MobileVLCKit 3.7.5 (iOS-only build, 233 MB instead of the
922 MB cross-platform VLCKit 4 binary); build iosApp.xcworkspace.
- VlcPlayerEngine ported to the MobileVLCKit 3 API: it has a real
"ended" state, so the stop bookkeeping and the post-resume seek
workaround needed for VLCKit 4 are gone. Buffering/ES-added
notifications keep arriving while playing, so "playing" is reported
whenever VLC is playing.
- NativePlayerListener.onBuffered removed: MobileVLCKit has no buffering
progress callback.
- Pods/ is ignored; AGENTS.md notes the pod install + workspace setup.