import 'package:flutter/gestures.dart'; import 'package:flutter_hooks/flutter_hooks.dart'; import 'package:hooks_riverpod/hooks_riverpod.dart'; import 'package:spotube/components/Player/PlayerActions.dart'; import 'package:spotube/components/Player/PlayerOverlay.dart'; import 'package:spotube/components/Player/PlayerTrackDetails.dart'; import 'package:spotube/components/Player/PlayerControls.dart'; import 'package:spotube/hooks/useBreakpoints.dart'; import 'package:spotube/models/Logger.dart'; import 'package:spotube/provider/Playback.dart'; import 'package:flutter/material.dart'; import 'package:spotube/provider/UserPreferences.dart'; import 'package:spotube/utils/type_conversion_utils.dart'; class Player extends HookConsumerWidget { Player({Key? key}) : super(key: key); final logger = getLogger(Player); @override Widget build(BuildContext context, ref) { Playback playback = ref.watch(playbackProvider); final layoutMode = ref.watch(userPreferencesProvider.select((s) => s.layoutMode)); final breakpoint = useBreakpoints(); String albumArt = useMemoized( () => playback.track?.album?.images?.isNotEmpty == true ? TypeConversionUtils.image_X_UrlString( playback.track?.album?.images, index: (playback.track?.album?.images?.length ?? 1) - 1, placeholder: ImagePlaceholder.albumArt, ) : "assets/album-placeholder.png", [playback.track?.album?.images], ); final entryRef = useRef(null); void disposeOverlay() { try { entryRef.value?.remove(); entryRef.value = null; } catch (e, stack) { if (e is! AssertionError) { logger.e("useEffect.cleanup", e, stack); } } } useEffect(() { // I can't believe useEffect doesn't run Post Frame aka // after rendering/painting the UI // `My disappointment is immeasurable and my day is ruined` XD WidgetsBinding.instance.addPostFrameCallback((time) { // clearing the overlay-entry as passing the already available // entry will result in splashing while resizing the window if ((layoutMode == LayoutMode.compact || (breakpoint.isLessThanOrEqualTo(Breakpoints.md) && layoutMode == LayoutMode.adaptive)) && entryRef.value == null && playback.track != null) { entryRef.value = OverlayEntry( opaque: false, builder: (context) => PlayerOverlay(albumArt: albumArt), ); try { Overlay.of(context)?.insert(entryRef.value!); } catch (e) { if (e is AssertionError && e.message == 'The specified entry is already present in the Overlay.') { disposeOverlay(); Overlay.of(context)?.insert(entryRef.value!); } } } else { disposeOverlay(); } }); return () { disposeOverlay(); }; }, [breakpoint, playback.track, layoutMode]); // returning an empty non spacious Container as the overlay will take // place in the global overlay stack aka [_entries] if (layoutMode == LayoutMode.compact || (breakpoint.isLessThanOrEqualTo(Breakpoints.md) && layoutMode == LayoutMode.adaptive)) { return Container(); } return Container( color: Theme.of(context).backgroundColor, child: Material( type: MaterialType.transparency, child: Row( mainAxisAlignment: MainAxisAlignment.spaceEvenly, children: [ Expanded(child: PlayerTrackDetails(albumArt: albumArt)), // controls Flexible( flex: 3, child: PlayerControls(), ), // add to saved tracks Expanded( flex: 1, child: Wrap( alignment: WrapAlignment.center, runAlignment: WrapAlignment.center, children: [ Container( height: 20, constraints: const BoxConstraints(maxWidth: 200), child: HookBuilder(builder: (context) { final volume = useState(playback.volume); useEffect(() { if (volume.value != playback.volume) { volume.value = playback.volume; } return null; }, [playback.volume]); return Listener( onPointerSignal: (event) async { if (event is PointerScrollEvent) { if (event.scrollDelta.dy > 0) { final value = volume.value - .2; playback.setVolume(value < 0 ? 0 : value); } else { final value = volume.value + .2; playback.setVolume(value > 1 ? 1 : value); } } }, child: Slider.adaptive( min: 0, max: 1, value: volume.value, onChanged: (v) { volume.value = v; }, onChangeEnd: (value) async { try { // You don't really need to know why but this // way it works only await playback.setVolume(value); await playback.setVolume(value); } catch (e, stack) { logger.e("onChange", e, stack); } }, ), ); }), ), PlayerActions() ], ), ) ], ), ), ); } }