spotube/lib/services/audio_player.dart

308 lines
8.2 KiB
Dart

import 'dart:async';
import 'package:audioplayers/audioplayers.dart' as ap;
import 'package:assets_audio_player/assets_audio_player.dart' as aap;
import 'package:flutter_desktop_tools/flutter_desktop_tools.dart';
final audioPlayer = SpotubeAudioPlayer();
enum PlayerState {
playing,
paused,
completed,
buffering,
stopped;
static PlayerState fromApPlayerState(ap.PlayerState state) {
switch (state) {
case ap.PlayerState.playing:
return PlayerState.playing;
case ap.PlayerState.paused:
return PlayerState.paused;
case ap.PlayerState.stopped:
return PlayerState.stopped;
case ap.PlayerState.completed:
return PlayerState.completed;
}
}
static PlayerState fromAapPlayerState(aap.PlayerState state) {
switch (state) {
case aap.PlayerState.play:
return PlayerState.playing;
case aap.PlayerState.pause:
return PlayerState.paused;
case aap.PlayerState.stop:
return PlayerState.stopped;
}
}
ap.PlayerState get asAudioPlayerPlayerState {
switch (this) {
case PlayerState.playing:
return ap.PlayerState.playing;
case PlayerState.paused:
return ap.PlayerState.paused;
case PlayerState.stopped:
return ap.PlayerState.stopped;
case PlayerState.completed:
return ap.PlayerState.completed;
case PlayerState.buffering:
return ap.PlayerState.paused;
}
}
}
class SpotubeAudioPlayer {
final ap.AudioPlayer? _audioPlayer;
final aap.AssetsAudioPlayer? _assetsAudioPlayer;
SpotubeAudioPlayer()
: _audioPlayer = apSupportedPlatform ? ap.AudioPlayer() : null,
_assetsAudioPlayer =
!apSupportedPlatform ? aap.AssetsAudioPlayer.newPlayer() : null;
/// Whether the current platform supports the audioplayers plugin
static final bool apSupportedPlatform =
DesktopTools.platform.isWindows || DesktopTools.platform.isLinux;
// stream getters
Stream<Duration> get durationStream {
if (apSupportedPlatform) {
return _audioPlayer!.onDurationChanged.asBroadcastStream();
} else {
return _assetsAudioPlayer!.onReadyToPlay
.where((event) => event != null)
.map((event) => event!.duration)
.asBroadcastStream();
}
}
Stream<Duration> get positionStream {
if (apSupportedPlatform) {
return _audioPlayer!.onPositionChanged.asBroadcastStream();
} else {
return _assetsAudioPlayer!.currentPosition.asBroadcastStream();
}
}
Stream<Duration> get bufferedPositionStream {
if (apSupportedPlatform) {
// audioplayers doesn't have the capability to get buffered position
return const Stream<Duration>.empty().asBroadcastStream();
} else {
return const Stream<Duration>.empty().asBroadcastStream();
}
}
Stream<void> get completedStream {
if (apSupportedPlatform) {
return _audioPlayer!.onPlayerComplete.asBroadcastStream();
} else {
int lastValue = 0;
return positionStream.where(
(pos) {
final posS = pos.inSeconds;
final duration = _assetsAudioPlayer
?.current.valueOrNull?.audio.duration.inSeconds ??
0;
final isComplete =
posS > 0 && duration > 0 && posS == duration && posS != lastValue;
if (isComplete) lastValue = posS;
return isComplete;
},
).asBroadcastStream();
}
}
Stream<bool> get playingStream {
if (apSupportedPlatform) {
return _audioPlayer!.onPlayerStateChanged.map((state) {
return state == ap.PlayerState.playing;
}).asBroadcastStream();
} else {
return _assetsAudioPlayer!.isPlaying.asBroadcastStream();
}
}
Stream<bool> get bufferingStream {
if (apSupportedPlatform) {
return Stream.value(false).asBroadcastStream();
} else {
return _assetsAudioPlayer!.isBuffering.asBroadcastStream();
}
}
Stream<PlayerState> get playerStateStream {
if (apSupportedPlatform) {
return _audioPlayer!.onPlayerStateChanged
.map((state) => PlayerState.fromApPlayerState(state))
.asBroadcastStream();
} else {
return _assetsAudioPlayer!.playerState
.map(PlayerState.fromAapPlayerState)
.asBroadcastStream();
}
}
// regular info getter
Future<Duration?> get duration async {
if (apSupportedPlatform) {
return await _audioPlayer!.getDuration();
} else {
return _assetsAudioPlayer!.current.valueOrNull?.audio.duration;
}
}
Future<Duration?> get position async {
if (apSupportedPlatform) {
return await _audioPlayer!.getCurrentPosition();
} else {
return _assetsAudioPlayer!.currentPosition.valueOrNull;
}
}
Future<Duration?> get bufferedPosition async {
if (apSupportedPlatform) {
// audioplayers doesn't have the capability to get buffered position
return null;
} else {
return null;
}
}
bool get hasSource {
if (apSupportedPlatform) {
return _audioPlayer!.source != null;
} else {
return _assetsAudioPlayer!.current.valueOrNull != null;
}
}
// states
bool get isPlaying {
if (apSupportedPlatform) {
return _audioPlayer!.state == ap.PlayerState.playing;
} else {
return _assetsAudioPlayer!.isPlaying.valueOrNull ?? false;
}
}
bool get isPaused {
if (apSupportedPlatform) {
return _audioPlayer!.state == ap.PlayerState.paused;
} else {
return !isPlaying && hasSource;
}
}
bool get isStopped {
if (apSupportedPlatform) {
return _audioPlayer!.state == ap.PlayerState.stopped;
} else {
return !isPlaying && !hasSource;
}
}
Future<bool> get isCompleted async {
if (apSupportedPlatform) {
return _audioPlayer!.state == ap.PlayerState.completed;
} else {
return !isPlaying && hasSource && await position == await duration;
}
}
bool get isBuffering {
if (apSupportedPlatform) {
// audioplayers doesn't have the capability to get buffering state
return false;
} else {
return _assetsAudioPlayer!.isBuffering.valueOrNull ?? false;
}
}
Object _resolveUrlType(String url) {
if (apSupportedPlatform) {
if (url.startsWith("https")) {
return ap.UrlSource(url);
} else {
return ap.DeviceFileSource(url);
}
} else {
if (url.startsWith("https")) {
return aap.Audio.network(url);
} else {
return aap.Audio.file(url);
}
}
}
Future<void> preload(String url) async {
final urlType = _resolveUrlType(url);
if (apSupportedPlatform && urlType is ap.Source) {
// audioplayers doesn't have the capability to preload
return;
} else {
return;
}
}
Future<void> play(String url) async {
final urlType = _resolveUrlType(url);
if (apSupportedPlatform && urlType is ap.Source) {
await _audioPlayer?.play(urlType);
} else {
await _assetsAudioPlayer?.stop();
await _assetsAudioPlayer?.open(
urlType as aap.Playable,
autoStart: true,
audioFocusStrategy: const aap.AudioFocusStrategy.request(
resumeAfterInterruption: true,
),
loopMode: aap.LoopMode.none,
playInBackground: aap.PlayInBackground.enabled,
headPhoneStrategy: aap.HeadPhoneStrategy.pauseOnUnplugPlayOnPlug,
showNotification: false,
respectSilentMode: true,
);
}
}
Future<void> pause() async {
await _audioPlayer?.pause();
await _assetsAudioPlayer?.pause();
}
Future<void> resume() async {
await _audioPlayer?.resume();
await _assetsAudioPlayer?.play();
}
Future<void> stop() async {
await _audioPlayer?.stop();
await _assetsAudioPlayer?.stop();
}
Future<void> seek(Duration position) async {
await _audioPlayer?.seek(position);
await _assetsAudioPlayer?.seek(position);
}
Future<void> setVolume(double volume) async {
await _audioPlayer?.setVolume(volume);
await _assetsAudioPlayer?.setVolume(volume);
}
Future<void> setSpeed(double speed) async {
await _audioPlayer?.setPlaybackRate(speed);
await _assetsAudioPlayer?.setPlaySpeed(speed);
}
Future<void> dispose() async {
await _audioPlayer?.dispose();
await _assetsAudioPlayer?.dispose();
}
}