spotube/lib/services/mobile_audio_service.dart
2023-03-12 21:21:50 +06:00

97 lines
2.6 KiB
Dart

import 'dart:async';
import 'package:audio_service/audio_service.dart';
import 'package:audio_session/audio_session.dart';
import 'package:audioplayers/audioplayers.dart';
import 'package:spotube/provider/playlist_queue_provider.dart';
import 'package:spotube/services/audio_player.dart';
class MobileAudioService extends BaseAudioHandler {
AudioSession? session;
final PlaylistQueueNotifier playlistNotifier;
PlaylistQueue? get playlist => playlistNotifier.state;
MobileAudioService(this.playlistNotifier) {
AudioSession.instance.then((s) {
session = s;
s.interruptionEventStream.listen((event) async {
if (event.type != AudioInterruptionType.duck) {
await playlistNotifier.pause();
}
});
});
audioPlayer.onPlayerStateChanged.listen((state) async {
if (state != PlayerState.completed) {
playbackState.add(await _transformEvent());
}
});
audioPlayer.onPositionChanged.listen((pos) async {
playbackState.add(await _transformEvent());
});
}
void addItem(MediaItem item) {
session?.setActive(true);
mediaItem.add(item);
}
@override
Future<void> play() => playlistNotifier.resume();
@override
Future<void> pause() => playlistNotifier.pause();
@override
Future<void> seek(Duration position) => playlistNotifier.seek(position);
@override
Future<void> stop() async {
await playlistNotifier.stop();
}
@override
Future<void> skipToNext() async {
await playlistNotifier.next();
await super.skipToNext();
}
@override
Future<void> skipToPrevious() async {
await playlistNotifier.previous();
await super.skipToPrevious();
}
@override
Future<void> onTaskRemoved() async {
await playlistNotifier.stop();
await audioPlayer.release();
return super.onTaskRemoved();
}
Future<PlaybackState> _transformEvent() async {
return PlaybackState(
controls: [
MediaControl.skipToPrevious,
audioPlayer.state == PlayerState.playing
? MediaControl.pause
: MediaControl.play,
MediaControl.skipToNext,
MediaControl.stop,
],
systemActions: {
MediaAction.seek,
},
androidCompactActionIndices: const [0, 1, 2],
playing: audioPlayer.state == PlayerState.playing,
updatePosition: (await audioPlayer.getCurrentPosition()) ?? Duration.zero,
processingState: audioPlayer.state == PlayerState.paused
? AudioProcessingState.buffering
: audioPlayer.state == PlayerState.playing
? AudioProcessingState.ready
: AudioProcessingState.idle,
);
}
}