spotube/iosApp/iosApp/iOSApp.swift
Kingkor Roy Tirtho 0a30aa7137 feat(ios): play audio with VLCKit instead of AVPlayer
AVPlayer misreads the duration of some fragmented MP4 streams (it reports
double the real length, leaving the second half silent and never ending the
track). Playback on iOS now goes through VLCKit 4, added as a Swift package
pinned to videolan/vlckit@6b87735.

- NativePlayerEngine (iosMain): single-media engine contract that Swift
  implements and registers at launch; VLCKit ships as an SPM binary target,
  so it can't be bound with cinterop from Gradle.
- AudioPlayer.ios.kt: rewritten on the engine. Playlist, loop modes, shuffle
  and auto-advance live in Kotlin, mirroring the JVM player (the old iOS
  player never advanced to the next track).
- VlcPlayerEngine.swift: VLCKit-backed engine. VLCKit 4 has no "ended" state,
  so natural ends are told apart from requested stops; after a pause/resume
  it stops reporting time, so a no-op seek restores position updates.
2026-11-03 16:53:36 +06:00

33 lines
1.1 KiB
Swift

// Copyright (C) 2026 Kingkor Roy Tirtho and Spotube Contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
import SwiftUI
import ComposeApp
@main
struct iOSApp: App {
init() {
registerNativePlayerEngine()
}
var body: some Scene {
WindowGroup {
ContentView()
.onOpenURL { url in
ExternalUriHandler.shared.onNewUri(uri: url.absoluteString)
}
}
}
}