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Read sheet progress in draw/derived scopes instead of composition so a drag no longer recomposes the player every frame, keep the expanded player, floating player and bottom bar composed once shown instead of building them mid-drag, and settle with a spring that carries fling velocity. Add a drag test for CompactPlayerOverlay. |
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| .. | ||
| composeResources | ||
| kotlin/org/spotube/spotube | ||
| rust | ||
| templates | ||