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* feat: add build dart script for windows * feat: add android build support * feat: add linux build support * feat: add macos build support * feat: add ios build support * feat: add deps install command and workflow file * cd: what? * cd: what? * cd: what? * cd: update workflow inputs * cd: replace release binary * cd: run flutter pub get * cd: use dpkg zstd instead of xz, windows disable innoInstall, fix channel enum.name and reset pubspec after changing build no for nightly * cd: fix tar copy path * cd: fix copy linux command * cd: fix windows inno depend and fix android aab path * cd: idk * cd: linux why??? * cd: windows choco copy failed * cd: use dart tar archive for creating tar file * cd: fix linux file copy error * cd: use tar command directly * feat: add linux_arm platform * cd: add linux_arm platform * cd: don't know what? * feat: notification about nightly channel update * chore: fix some errors parsing nightly version info
30 lines
704 B
Dart
30 lines
704 B
Dart
import 'dart:async';
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import 'package:args/command_runner.dart';
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import 'package:path/path.dart';
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import '../../core/env.dart';
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import 'common.dart';
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class IosBuildCommand extends Command with BuildCommandCommonSteps {
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@override
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String get description => "iOS build command";
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@override
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String get name => "ios";
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@override
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FutureOr? run() async {
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await bootstrap();
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final buildDirPath = join(cwd.path, "build", "ios", "iphoneos");
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await shell.run(
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"""
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flutter build ios --release --no-codesign --flavor ${CliEnv.channel.name}
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ln -sf $buildDirPath Payload
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zip -r9 Spotube-iOS.ipa ${join("Payload", "${CliEnv.channel.name}.app")}
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""",
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);
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}
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}
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