spotube/lib/provider/connect/connect.dart
Kingkor Roy Tirtho 22a49e56a2
refactor: use tcp server based track matcher (#1386)
* refactor: remove SourcedTrack based audio player and utilize mediakit playback system

* feat: implement local (loopback) server to resolve stream source and leverage the media_kit playback API

* feat: add source change support and re-add prefetching tracks

* fix: assign lastId when track fetch completes regardless of error

* chore: remove print statements

* fix: remote queue not working

* fix: increase mpv network timeout to reduce auto-skipping

* fix: do not pre-fetch local tracks

* fix(proxy-playlist): reset collections on load

* chore: fix lint warnings

* fix(mobile): player overlay should not be visible when the player is not playing

* chore: fix typo in turkish translation

* cd: checkout PR branch

* cd: upgrade flutter version

* chore: fix lint errors
2024-04-11 17:56:41 +06:00

189 lines
4.6 KiB
Dart

import 'dart:convert';
import 'package:catcher_2/catcher_2.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import 'package:spotify/spotify.dart';
import 'package:spotube/models/connect/connect.dart';
import 'package:spotube/models/logger.dart';
import 'package:spotube/provider/connect/clients.dart';
import 'package:spotube/provider/proxy_playlist/proxy_playlist.dart';
import 'package:spotube/services/audio_player/loop_mode.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
import 'package:web_socket_channel/status.dart' as status;
final playingProvider = StateProvider<bool>(
(ref) => false,
);
final positionProvider = StateProvider<Duration>(
(ref) => Duration.zero,
);
final durationProvider = StateProvider<Duration>(
(ref) => Duration.zero,
);
final shuffleProvider = StateProvider<bool>(
(ref) => false,
);
final loopModeProvider = StateProvider<PlaybackLoopMode>(
(ref) => PlaybackLoopMode.none,
);
final queueProvider = StateProvider<ProxyPlaylist>(
(ref) => ProxyPlaylist({}),
);
final volumeProvider = StateProvider<double>(
(ref) => 1.0,
);
final logger = getLogger('ConnectNotifier');
class ConnectNotifier extends AsyncNotifier<WebSocketChannel?> {
@override
build() async {
try {
final connectClients = ref.watch(connectClientsProvider);
if (connectClients.asData?.value.resolvedService == null) return null;
final service = connectClients.asData!.value.resolvedService!;
logger.t(
'♾️ Connecting to ${service.name}: ws://${service.host}:${service.port}/ws',
);
final channel = WebSocketChannel.connect(
Uri.parse('ws://${service.host}:${service.port}/ws'),
);
await channel.ready;
logger.t(
'✅ Connected to ${service.name}: ws://${service.host}:${service.port}/ws',
);
final subscription = channel.stream.listen(
(message) {
final event =
WebSocketEvent.fromJson(jsonDecode(message), (data) => data);
event.onQueue((event) {
ref.read(queueProvider.notifier).state = event.data;
});
event.onPlaying((event) {
ref.read(playingProvider.notifier).state = event.data;
});
event.onPosition((event) {
ref.read(positionProvider.notifier).state = event.data;
});
event.onDuration((event) {
ref.read(durationProvider.notifier).state = event.data;
});
event.onShuffle((event) {
ref.read(shuffleProvider.notifier).state = event.data;
});
event.onLoop((event) {
ref.read(loopModeProvider.notifier).state = event.data;
});
event.onVolume((event) {
ref.read(volumeProvider.notifier).state = event.data;
});
},
onError: (error) {
Catcher2.reportCheckedError(
error,
StackTrace.current,
);
},
);
ref.onDispose(() {
subscription.cancel();
channel.sink.close(status.goingAway);
});
return channel;
} catch (e, stack) {
Catcher2.reportCheckedError(e, stack);
rethrow;
}
}
Future<void> emit(Object message) async {
if (state.value == null) return;
state.value?.sink.add(
message is String ? message : (message as dynamic).toJson(),
);
}
Future<void> resume() async {
emit(WebSocketResumeEvent());
}
Future<void> pause() async {
emit(WebSocketPauseEvent());
}
Future<void> stop() async {
emit(WebSocketStopEvent());
}
Future<void> jumpTo(int position) async {
emit(WebSocketJumpEvent(position));
}
Future<void> load(WebSocketLoadEventData data) async {
emit(WebSocketLoadEvent(data));
}
Future<void> next() async {
emit(WebSocketNextEvent());
}
Future<void> previous() async {
emit(WebSocketPreviousEvent());
}
Future<void> seek(Duration position) async {
emit(WebSocketSeekEvent(position));
}
Future<void> setShuffle(bool value) async {
emit(WebSocketShuffleEvent(value));
}
Future<void> setLoopMode(PlaybackLoopMode value) async {
emit(WebSocketLoopEvent(value));
}
Future<void> addTrack(Track data) async {
emit(WebSocketAddTrackEvent(data));
}
Future<void> removeTrack(String data) async {
emit(WebSocketRemoveTrackEvent(data));
}
Future<void> reorder(ReorderData data) async {
emit(WebSocketReorderEvent(data));
}
Future<void> setVolume(double value) async {
emit(WebSocketVolumeEvent(value));
}
}
final connectProvider =
AsyncNotifierProvider<ConnectNotifier, WebSocketChannel?>(
() => ConnectNotifier(),
);