spotube/flutter/dev/a11y_assessments/README.md
Rahul Sahani b5a8835c28 Enhance media controls and add social sharing features
Add enhanced media controls and social sharing features.

* **Enhanced Media Controls:**
  - Add volume control slider to `PlayerControls` widget in `lib/modules/player/player_controls.dart`.
  - Implement keyboard shortcuts for media controls (play/pause, next/previous track, volume up/down) in `PlayerControls` widget.
  - Add "lyrics" button to `PlayerView` widget in `lib/modules/player/player.dart`.

* **Social Sharing Features:**
  - Add feature to share the currently playing track on social media platforms in `lib/components/track_tile/track_options.dart`.
  - Add share button to `TrackPresentationTopSection` widget in `lib/components/track_presentation/presentation_top.dart`.

* **Settings:**
  - Add dark mode toggle in the settings page in `lib/pages/settings/settings.dart`.

* **CI Configuration:**
  - Add `.ci.yaml` file for continuous integration configuration.
2025-03-09 13:34:56 +05:30

1.1 KiB

a11y_assessments

This app is used for internal testing.

Release a new version for Android

pre-requisite: This can and should only be done by a googler and you must also be in the flutter.dev play console account.

  1. Follow https://docs.flutter.dev/deployment/android to create a keystore file if you don't already have one.

  2. Bump the pubspec.yaml version

  3. Create a key.properties file in android/ directory following this format.

storePassword=<password>
keyPassword=<password>
keyAlias=upload
storeFile=<keystore path>
  1. Run flutter build appbundle and upload the artifact to play console

Release a new version for iOS

pre-requisite: This can and should only be done by a googler and you must also be in the FLUTTER.IO LLC developer account with iOS distribution permission.

  1. Bump the pubspec.yaml version
  2. Run flutter build ipa and upload the artifact to app store using transporter or other tools. For more information, see https://docs.flutter.dev/deployment/ios.
  3. Once the app is in TestFlight, add appropriate testers to the app so they can start testing.